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God of War III (Sony Playstation 3, 2010)
God of War III  (Sony Playstation 3, 2010) $15.99 - $74.96 4.83 Stars
537 Reviews
After three years of honing his golf game (Hot Shots Golf: Out of Bounds), loaning out his trademark looks (LittleBigPlanet), and working on his hand-to-hand combat skills (Soul Calibur: Broken Destiny), Sony's belligerent mascot Kratos gets back to the old-fashioned deicide that made him famous in God of War III. Serving as the final installment in an epic trilogy, God of War III picks up where its predecessor concluded: with Kratos and the Titans scaling Mt. Olympus for a final confrontation with the Gods.

Gamers will guide the irascible "Ghost of Sparta" on his relentless pursuit of vengeance, taking him to the heights of the famed Greek summit, exploring the bowels of Hell, and literally standing on the shoulders of giants in Shadow of the Colossus-style levels that take place entirely on living beings the size of skyscrapers. The gameplay is once again designed to mix frequent bouts of furious, bloody combat with periods of exploration and puzzle solving, all set within massive, multifaceted levels. Sony's Santa Monica development branch created an entirely new engine for God of War III, promising groundbreaking lighting techniques that mimic the human retina, and textures designed to realistically depict muscle contours and the glisten of freshly spilled viscera.

New magical attacks and weapons, such as the supremely powerful Cestus gauntlets, help Kratos unleash his wrath in a variety of ways, but familiar items such as the Golden Fleece, the Icarus Wings, and the permanently affixed Blades of Chaos also return. Beasts are now a means of conveyance as well as an obstacle, as Kratos can rip the wings from a Harpy to glide over chasms or yank the eyeball off a Cyclops to ride it like an enraged bull, and players can help guide the tortured soul along his path of ultimate revenge by using new grappling techniques and wall-to-ground attacks to dispatch hordes of mythological foes.
Call of Duty: Black Ops II Xbox 360 (800414355228)
Call of Duty: Black Ops II Xbox 360 (800414355228) $26.00 - $49.99 4.56 Stars
167 Reviews
Activision's massively successful first-person shooter franchise returns to the shady world of clandestine missions and deniable operations, while for the first time adding in branching storylines and near-future combat in Call of Duty: Black Ops II. The single-player story weaves between the exploits of original Black Ops protagonist Alex Mason in the 1980s, and those of his son David Mason in the year 2025. A Nicaraguan drug-lord and terrorist named Raul Menendez provides a timeline-spanning villain, with gamers witnessing his formative years and his ascent to power.

The early portion of the campaign finds players joining Alex Mason and other operatives as they fight proxy wars in Cold War hotspots like Central America and Afghanistan; actions that partially spur Menendez into forming his populist Cordis Die movement. The futuristic portions of the game occur after an electronic attack brings down the Chinese Stock Exchange, leading to a new cold war in which China stops exporting rare earth elements. Much of the new war is fought with cyber attacks, robots, and unmanned aerial vehicles, with Menendez antagonizing both sides into a larger conflicts in places like Los Angeles, Singapore, and Yemen. The branching storylines of new Strike Force missions take place in the 2025 portion of campaign, with the selection of one path locking out several other missions, and permanent deaths resulting in constantly shifting goals and conflict-resolution possibilities.

Set exclusively in 2025, the Black Ops II multiplayer modes remain a vital part of the Call of Duty package and have received a variety of upgrades and alterations designed to promote teamwork and make the action more accessible to newcomers. A new multi-team option expands the traditional squad-vs.-squad mechanic to include three or more teams, the Create-A-Class feature has been changed to allow for the creation of custom characters, and Kill Streak bonuses have been renamed Score Streaks to reward gamers for completing specific actions rather than simply offing a number of foes in succession.

Developer Treyarch has also included and expanded its popular co-op zombie action, with the Tranzit mode letting up to four players battle zombies and travel on foot or in a bus through an expansive landscape. The Survival mode asks gamers to defend a single area as waves of undead descend upon them, while the new Grief mode finds with two teams of four competing to see who can survive the zombie invasion the longest.
Just Dance (Wii, 2009)
Just Dance  (Wii, 2009) $16.00 - $38.99 4.68 Stars
277 Reviews
Requiring only one Wii Remote per player, Just Dance is the first real dance video game, in which up to four people can break it down at a time, as they follow on-screen choreographed moves set to classic dance tracks. Developed with professional dancers and based on true dance moves, Just Dance will gather everyone on the home dance floor to move their body on the beat! In addition, Just Dance features an incredible tracklist including 30+ famous tunes from the 60's to today, including Katy Perry, MC Hammer, Britney Spears and the Spice Girls. Each tune, with its unique choreography, is linked to the history of music and dance and gathers major artists and genres so everyone will find a song they love and will have an uncontrollable desire to & Just Dance!
Call of Duty: Modern Warfare -- Reflex Edition (Wii, 2009)
Call of Duty: Modern Warfare -- Reflex Edition  (Wii, 2009) $12.99 - $49.29 4.63 Stars
113 Reviews
Infinity Ward's critically acclaimed Call of Duty 4: Modern Warfare comes to the Wii thanks to the efforts of Treyarch, known for its slightly less polished, if still highly competent, contributions to Activision's hugely popular franchise. Call of Duty: Modern Warfare -- Reflex Edition eschews the traditional WWII setting that had been the hallmark of the series, instead taking on the more nebulous world of modern warfare. Nazi storm troopers and kamikaze pilots have been replaced by a patchwork group of terrorists and insurgents, and traditional WWII weapons have been jettisoned in favor of more than 70 modern armaments. Though the story is a departure from the previous games, Modern Warfare -- Reflex still features intense mission-based first-person shooter gameplay that should be familiar to fans.

The plot centers on two megalomaniacal madmen who are fomenting unrest around the world in an attempt to cement their own power. Imran Zakhaev is a one-armed Russia nationalist who longs to return his country to a Soviet Union style of government by seizing a stockpile of nuclear weapons. Zakhaev has support from several divisions of the Russian army, but, knowing that the United States would quickly come to the aid of the Russian government, he funds a coup in the Middle East to divert attention. Led by Zakhaev ally Khaled Al-Asad, the Middle Eastern coup results in intense fighting which eventually leads to the launch of a Russian nuclear missile toward American soil. Players fight through this chaos as both Sergeant John MacTavish, a British SAS operative doing battle in Russia, and Sergeant Paul Jackson, a U.S. Marine fighting in the Middle East.

Modern Warfare -- Reflex Edition aims to capture the challenges of modern war by pitting the superior technology of the U.S Marines and British SAS against the cunning guerilla tactics of a terrorist group. In addition to close quarters combat, players will be called upon to perform fast-rope helicopter drops, provide air support from an AH-1 Super Cobra helicopter, call in precision air strikes, and man the turret of an AC-130 Spectre Gunship to engage enemy fighters from the sky. Gamers also join a two man sniper team on a flashback mission in which players head to the Chernobyl Zone of Alienation on a mission to assassinate a younger Zakhaev.

The Wii version of the game lets two players join forces to take on the main campaign, but it otherwise features the same expansive set of online multiplayer modes as its console cousins. Players will be able to choose from Assault, Special Ops, Light Machine Gunner, Demolitions, and Sniper classes, or create up to five special classes with customizable weapons and perks. Gamers can then take their fighters through a dozen different multiplayer modes like Free-for-All, Team Deathmatch, Search and Destroy, Headquarters, Domination, and Sabotage. Players who frequently battle online will be able to accrue experience points, unlock special weapons and gear, and eventually unlock Prestige Mode in which gamers can trade in their rank for special insignias.
LittleBigPlanet (Sony Playstation 3, 2008)
LittleBigPlanet  (Sony Playstation 3, 2008) $17.99 - $99.99 4.79 Stars
487 Reviews
Sony's most unusual release for 2008 is, on the surface, a platform title starring a stitched burlap doll called Sackboy. Yet beneath its whimsical exterior lies a robust editing tool that allows owners to create, save, and share custom levels. You are introduced to LittleBigPlanet through a campaign simply entitled "Play." This mode features an interactive tutorial and a series of offbeat levels where you'll be able to drive vehicles, activate switches, avoid hazards, solve puzzles, and defeat boss characters. By collecting orbs throughout each level, you'll earn various items, accessories, and stickers to help personalize the game to your liking.

The other two modes are arguably the heart and soul of LittleBigPlanet: "Create" and "Share." You can cobble together levels filled with an assortment of objects, platforms, dangers, triggers, and other surprises. Tools to create more exotic stages are unlocked by completing the tutorial, and other useful items will become available while advancing through the main campaign. Up to three custom levels can be published to the online community, who will rate and rank your creations. Those who deliver exciting content will be allowed to publish more levels, but there are no restrictions on the stages you create for friends. Up to four players can work together during the campaign as well as the creation phase.
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